About an hour before the meet is supposed to take place, Guns (who is hidden in a copse of trees behind the warehouse) observes a black van pull up and five males pile out. He can see that they are dressed in combat armour and carrying military-grade assault rifles. He starts to radio this to the others when suddenly he loses the link. He’s being jammed! So he decides he will move positon to the roof of the warehouse, as he really can’t see much from the back. He quickly climbs an access ladder is is stealthily making his way across, when his foot goes throught the thin ferrocrete roof panel. He cuts his ankle whilst pulling his foot out, but the occupants inside don’t seem to be aware of him.
Meanwhile, the rest of the team are preparing for the meeting and travelling by van to Warehouse 13. The Corporal takes his grav-bike and skirts out and around to the back of the warehouse, meeting up with Guns on the roof. Sergei has manned the dorsal 100mm gun turret of the Captain Flak.
Using the hole he has inadvertantly made, Guns tried to scout out where the five occupants of the warehouse are, but he can only see two. Comms are still down, with white noise jamming all frequencies.
The hanger-type doors are only open wide enough to allow one person in at a time. Pilot risks entering first, followed by Drive, Ash and Doc. Ahead of them they see one man with a sportsbag on the floor besides him. He asks Pilot if he is Vorkrewal, to which Pilot confirms. They agree on a simultaneous exchange, the box of chips being slid across the floor as the guy tosses the bag at Pilot’s feet. The guy inspects the chips and seems happy, so Pilot opens the bag to check the money… and a flash-bang explodes in his face, immediately stunning him (but, somehow, not rendering him unconscious)! Then all hell breaks loose…
The Corporal, hearing the stun grenade go off, kills the power to his bike, sending it down through the ferrocrete roof. An excellent roll ensures he re-starts the anti-grav plates before hitting the ground, whilst also letting off a burst from his IMI TAR assault weapon.
At the same time, the guy with the chips, pulls a pistol and shouts out for everybody to drop their weapons as they are under arre- he never finishes as the Corporal’s burst kills him dead. His colleagues, stationed at various places around the building fire at Drive, Ash and Doc. All three get shot in the chest, taking all of them into negative health. Drive is barely clinging onto life. Guns fires at the other bad guy, dropping him.
Pilot is staggering about, blinded, shouting (or at least trying too, as he can’t hear himself) for his guys to drop their weapons. The Corporal has shot straight up on the bike, through the hole in the roof.
(At this point the GM is wondering what has happened to his adventure and wondering if it’s salvageable. This is, after all, just the opening act).
Sergei, watching the roof of the warehouse through a pair of binoculars, sees a flash and the Corporal drop through the roof, and decides it’s a good idea to send in an artillery strike on their position, so he fires off five rounds of 100mm HE. Three shells land behind the warehouse, but two hit the rear of the building. The shock wave blows Guns off the roof. A critical fail has him dead before he hits the ground. The corporal is also knocked sideways by the concussive force, but manages to regain control of his bike and does not suffer grevious injuries. Pilot is hurt, but not badly, whilst Drive, Ash and Doc. are all steadily losing their fights to stay alive.
The Corporal rides into what’s left of the warehouse and immediately goes to Doc, pumping him full of stimulants and trying his best to staunch the bullet hole in his chest. Somehow, Doc regains consciousness and is able to get to his feet. The corporal tells him to find and revive Guns then moves onto Ash, whilst Doc stumbles off outside. He quickly finds Gun’s body, pumps some stimulants into him, dumps him in the back of the van and speeds off to the Captain Flak, where he puts him into the autodoc.
In the meantime, the Corporal has revived Ash and Drive, helped Pilot and also the last surviving member of the ‘bad’ guys, who identifies himself as a Colonial Marine.
Segei soon pulls up in the van and before long everyone is loaded and heading back to the Captain Flak. Of course, the citizens of Paradise are not a very lawful lot, and the artillery strike has kicked off a mass evacuation of starships, whilst rival gangs and ship crews fire at each other or just at random. Sergei takes the last surviving Colonial Marine back to his ship, and both ships leave together…
(As an aside, the GM had a whole adventure planned out which would have lasted several sessions, with the possibility of a side-quest as well. He was mightly annoyed at the gung-ho nature of a couple of players for killing the adventure before it even got started).
[end of session]