Armoury

Personal Weapons

OICW

An acronym for the M29 Objective Individual Combat Weapon, a combination assault rifle-grenade launcher developed for use by Heckler & Koch and Alliance arms. Intended for the United States Military, the project was shelved. During the corporate wars it was revived and has subsequently been seen in the hands of elite level corporate special forces. It has also seen some significant black market sales. It is comprised of two components; the upper component being the grenade launcher, which fires 20mm airbursting grenades, and is magazine-fed, rather than single shot, as is the case with the M203 Grenade Launcher. The lower component is a variation of Heckler & Koch’s G36 assault rifle. The assault rifle part of the weapon fires NATO-standard 5.56×45mm(.223 Remington) Kinetic Energy rounds from a 30-round magazine. The rifle also features a state-of-the-art tactical scope with nightvision, infrared,zoom capabilities, and laser Range Finding (Allows user set airburst detonation of the 20mm rounds). The XM29 is a mix of both bull-pup and standard rifle designs. Oicw2

Taser

Taser is a brand name and registered trademark of Taser International. The word most often refers to an electroshock weapon marketed by that company which uses electrical current to disrupt voluntary control of muscles. The device functions by effecting “neuromuscular incapacitation” and the devices’ mechanism “Electro-Muscular Disruption (EMD) technology”. Someone struck by a Taser experiences stimulation of his or her sensory nerves and motor nerves, resulting in strong involuntary muscle contractions.

The Taser fires two small dart-like electrodes, which stay connected to the main unit by conductive wire as they are propelled by small compressed nitrogen charges similar to some air gun or paintball marker propellant. The air cartridge contains a pair of electrodes and propellant for a single shot and is replaced after each use. There are a number of cartridges designated by range, with the maximum at 35 feet (10.6 m). Cartridges available to non-law enforcement consumers are limited to 15 feet (4.5 m). The electrodes are pointed to penetrate clothing and barbed to prevent removal once in place.

Some of the deaths associated with tasers are given a diagnosis of excited delirium, a term for a phenomenon that manifests as a combination of delirium, psychomotor agitation, anxiety, hallucinations, speech disturbances, disorientation, violent and bizarre behaviour, insensitivity to pain, elevated body temperature, and increased strength. Excited delirium is associated with sudden death (usually via cardiac or respiratory arrest) particularly following the use of physical control measures, including police restraint and tasers. Excited delirium most commonly arises in male subjects with a history of serious mental illness and/or acute or chronic drug abuse, particularly stimulant drugs such as cocaine. Alcohol withdrawal or head trauma may also contribute to the condition.

SHIP WEAPONS

Otobreda 76mm Otomatic Cannon
from Wikipedia, the free encyclopedia.
Unlike the older Allargato the Otobreda 76mm Otomatic cannon system is compact enough to be installed on relatively small starships. The gun’s high rate of fire makes it suitable for short-range anti-missile point and anti-fighter defence. Specialised ammunition is available for armour piercing, incendiary and directed fragmentation effects.

The Otomatic weapons system is offered as an aftermarket system, and is regarded as being accurate against other starships. However, this system can only fire at 120 rounds per minute in short bursts. The system also suffers from serious vibration issues, which gave rise to poor accuracy against small high speed aerial targets, for example missiles and precision-guided bombs.

The most common types of ammunition used with the Otomatic cannon are High Explosive (HE), High Explosive Incendiary (HEI), Anti-Missile Fragmentation (AMF), and Armour Piercing Secondary Effect (APSE).

Specifications:
• Calibre: 76.2mm
• Barrel length: 3.70 metres
• Inboard length: 186 millimetres
• Ammunition: Anti-Missile Fragmentation (AMF), Armour Piercing Secondary Effect (APSE), High Explosive (HE), High Explosive Incendiary (HEI)
• Muzzle velocity: APSE, HE, HEI: 925 m/s, AMF: 893 m/s
• Range: HE/HEI: 8,000 metres (effective), APSE: 7,200 metres (effective), AMF: 5,600 metres (effective).

CIWS Systems
from Wikipedia, the free encyclopedia.
A close-in weapon system (CIWS), often pronounced sea-whiz, is a shipboard point-defence weapon for detecting and destroying at short range incoming anti-ship missiles and enemy craft which have penetrated the outer defences. CIWS usually consists of a combination of radars, computers, and multiple barrel rapid-fire medium-calibre guns placed on a rotating gun mount. The four examples in this article are the most popular systems currently in use.

Usually linked to the ship’s main sensor array and defence system, CIWS platforms are usually programmed to act independently of the ship’s combat programmes, instead using their own threat-detection sub-routines to automatically lock on to the targeting radars systems often used by missiles, killing automatically when activated. Targeting criteria are based on
-If the target in on an intercept course with (or near to) the ship.
-How fast the target is travelling.

When a CIWS system identifies a threat, it locks on and tracks the target whilst simultaneously alerting the bridge crew to the danger. It is the decision of the ship’s crew to give the CIWS system permission to fire. IFF recognition is not used on these weapons, though all modern systems are now fitted with optical guidance to support radar tracking.

All guns are fed by conveyor systems from ammunition bins inboard of the gun.
System AK-630 Phalanx Goalkeeper Bofors
Weight (kg) 9.114 6.2 9.902 5.5
Bore Dia (mm) 30 20 30 40
Barrels Gatling (6) Gatling (6) Gatling (7) Single
Number of Guns/turret 1 or 2 1 1 2
ROF (RPM) 5,000/gun 4,500 4,200 900
Muzzle Velocity m/s 900 1,100 1,109 1,000
Self contained? Yes Yes Yes No
Rounds AP, Frag AP AP AP/HE
Remote Control? Yes No No Yes
Range (km) 4 4 2 8.7
Targeting System type All CIWS alone Stand alone Stand alone Fully Integrated

The CIWS platform does have some limitations, however:
• Short range: The maximum effective range of 20-mm gun systems is about 4,500m; systems with lighter projectiles have even shorter range. The expected real-world kill-distance of an incoming missile is about 500m or less, still close enough to possibly cause damage to the ship’s sensor or communication arrays. This makes the timeframe for interception relatively short; for supersonic missiles moving at 1,500m/s it is approximately one-third of a second. (It must be noted that when linked to the ship’s main sensor array, the CIWS system should be able to detect the threat much further out, giving the system time to accurately target the incoming missile).
• Limited kill probability: even if the missile is hit and damaged, it may not be enough to destroy it or change its course enough to prevent it or fragments of it from hitting its intended target, particularly as the interception distance is short. This is especially true if the gun fires kinetic-energy-only projectiles.
• Guns can only fire at one target at a time; switching targets may take up to one second for training the gun.
• A gun must predict the target’s course and aim at the predicted position. Modern missiles make intentional erratic moves before impact, reducing the probability of being hit by unguided projectiles.

105mm Gun
from Wikipedia, the free encyclopedia.
Prior to mankind’s exploration to distant stars, the 105mm gun had been considered obsolete as a main battle tank or an anti-tank weapon. However, the increasing incidents of piracy by well-armed vessels called for the ICC to increase the maximum calibre permissible on commercial and civilian starships. An ICC white-paper declared that starships needed a viable deterrent to any would-be pirates, and that a ‘one-shot one-kill’ calibre weapon was the answer. Thus the obsolete 105mm anti-tank gun gained a new lease of life. Now known simply as the 105mm gun, this gun is now the largest calibre legally permissible for civilian and commercial starships.

Originally developed by the British Royal Ordnance Factories, but now known as the QintetiQ corporation, the 105mm L7 gun is built under licence throughout the galaxy. Offered almost exclusively as an after-market modification, the L7 has been specifically re-designed to fit into the turret hardpoints standard on most modern starships. This would enable vessels to be upgunned with minimum modifications and in a shorter time and at a lower cost.

The breech uses a horizontally-sliding breechblock for loading the fixed cartridge cases. The gun recoils approximately 29 cm, automatically ejecting the empty cartridge case upon reaching full recoil. Unlike most modern ship-mounted guns, the L7 ejects the spent shell casing internally, along with some gasses. Additional ventilation is often required with this weapon system, or the crew serving the weapon to wear respiratory systems.

The most common version, the L7A3, features a completely automatic action and control. The ammunition is stored in a magazine hopper underneath the turret, additional rounds are fed to the gun by a lift regularly manned by two crewmen. A flexible pipe allows feeding the gun under any orientation. Rounds of ammunition are fed into the gun’s breech automatically; empty shells are ejected internally and diverted away from the gun’s crew to a bin via a guide alongside the breechblock. The gun’s magazine holds 62 rounds, with additional crew-fed rounds replacing those already fired in the magazine hopper. The 105mm has a maximum rate of fire of 10 rounds per minute.

The 100mm gun can only be fitted singly in a hardpoint turret. The most common ammunition available for the 105mm gun are: Solid Shot (SS), High Explosive (HE), Armour Piercing Secondary Effect (APSE), Anti-Missile Fragmentation (AMF), and Canister.

Canister and Anti-Missile Fragmentation are used almost exclusively as anti-missile defence, though the weapon’s low rate of fire somewhat mitigates the advantages this larger calibre is able to offer. The AMF round has an effective kill zone of 20m. The Canister round fires 392 12-gauge pellets a maximum effective range of 1,300 meters with a dispersal diameter of 7 meters.

Specifications:
• Calibre: 105mm
• Barrel length: 5.33 metres
• Inboard length: 800 millimetres
• Ammunition: Anti-Missile Fragmentation (AMF), Armour Piercing Secondary Effect (APSE), High Explosive (HE), High Explosive Incendiary (HEI), Solid Shot (SS)
• Range: SS/HE/HEI: 14,000 metres (effective), APSE: 11,100 metres (effective), AMF: 5,900 metres (effective), Canister: 1,300 metres (effective).

Mk.23 Grenade Launcher
from Wikipedia, the free encyclopedia.
Adapted as a starship anti-missile defence system, this ship-mounted belt-fed grenade launcher fires 40mm grenades at a practical rate of fire of 60 rounds per minute. The weapon operates on the blowback principle, which uses the chamber pressure from each fired round to load and re-cock the weapon. The Mk.23 is able to launch its grenades at a maximum distance of 2,212 meters, with a standard configuration of two launchers in a turreted hardpoint mount.

This weapon system is designed to destroy any missiles targeting the ship. It can be employed in two methods; surrounding the ship in an envelope of fragmentation, and targeting specific threats. Each method has its advantages and disadvantages. The first method relies upon the ship to be stationary, and there to be sufficient launchers and ammunition available to create and effective barrier in quick time. The second method predicts the target’s path and attempts to place fragmentation in its way to destroy the missile. The disadvantages to this method of defence are due to the complexities (or lack thereof) of the ship’s defensive software to keep track and predict the missile’s flight path.

There are several rounds available for the Mk.23 Grenade Launcher:

M576 Buckshot Grenade
The M756 is a buckshot load containing twenty 24-grain metal pellets. Normal dispersion pattern of the M576 will put approximately 13 of the grenade’s 20 pellets in a 1.5 meter circle at 1,000 meters.

M285 Programmable Pre-fragmented High Explosive/Self-Destructible (PPHE/SD)
The M285 consists of an electronic programmable fuse, a pre-fragmented warhead and a propulsion system. The fuse is programmed through the fire control of the weapon system to explode at a maximum range of 1,800 meters.

M324 Proximity Fused High Explosive
The M324 is programmed to self-detonate if it detects a magnetic object within five metres of its position. Encased in a pre-fragmented casing, the explosive charge will throw out shrapnel in an attempt to damage the object as it flies through its 5 metre kill zone. The M324 will automatically self-detonate after 30 seconds.

M585 Star Cluster
The M585 is an infrared countermeasure to counter an infrared homing (“heat seeking”) missile. Flares are commonly composed of a pyrotechnic composition based on magnesium or another hot-burning metal, with burning temperature equal to or hotter than engine exhaust. The aim is to make the infrared-guided missile seek out the heat signature from the flare rather than the spacecraft’s engines. These grenades are often deployed amongst other grenade types in order to lure the missile(s) into the kill zone.

100mm Multi-Purpose Gun
from Wikipedia, the free encyclopedia.
Jointly developed between the NEXTER corporation and BAE Systems, the 100mm multi-purpose gun was developed for:

• Anti-missile Defence
• Anti-Ship Defence
• Orbital Surface Shelling

The most common version, the Mk.68, features a completely automatic action and control. The ammunition is stored in a magazine hopper underneath the turret, additional rounds are fed to the gun by a lift regularly manned by two crewmen. A flexible pipe allows feeding the gun under any orientation. Rounds of ammunition are fed into the gun’s breech automatically; empty shells are ejected externally through an evacuation door on the front of the turret after firing. The gun’s magazine holds 60 rounds, with additional crew-fed rounds replacing those already fired in the magazine hopper.

The turret can be used in three modes:
• Remote control by the main weapon control system, from the Operation Centre
• Remote control from a secondary weapon control system
• Manual control by the joystick at the left of the gun (except the 100TR version)
In manual mode, two crewmen serve the turret: the gunner, at the left of the gun, uses a joystick to point the gun, and optic ranging and aiming instruments to direct the fire; the observer monitors the operations from the back of the turret. Aiming is performed by two electric motors, one for the elevation (left of the turret) and the other for the traverse (right of the turret). Two hydraulic systems feed the gun. The gun can also be moved manually for maintenance.

The 100mm gun can only be fitted singly in a hardpoint turret. Specially-modified hardpoint mounts that allow paired systems are available, but are expensive. The 100mm system can fire 60 rounds per minute.

The most common ammunition available for the 100mm gun are: Solid Shot (SS), High Explosive (HE), Armour Piercing Secondary Effect (APSE), Anti-Missile Fragmentation (AMF), and Canister.

Canister and Anti-Missile Fragmentation are used almost exclusively as anti-missile defence, though the weapon’s low rate of fire somewhat mitigates the advantages this larger calibre is able to offer. The AMF round has an effective kill zone of 20m. The Canister round fires 335 12-gauge pellets a maximum effective range of 1,200 meters with a dispersal diameter of 7 meters.

Specifications:
• Calibre: 100mm
• Barrel length: 5 metres
• Inboard length: 1,320 millimetres
• Ammunition: Anti-Missile Fragmentation (AMF), Armour Piercing Secondary Effect (APSE), High Explosive (HE), High Explosive Incendiary (HEI), Solid Shot (SS)
• Muzzle velocity: 855 m/s
• Range: SS/HE/HEI: 12,000 metres (effective), APSE: 9,600 metres (effective), AMF: 5,600 metres (effective), Canister: 1,200 metres (effective).

Armoury

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