Ships

The Captain Flak
This document is to help you familiarise yourself with the starship you have been assigned to for your mission.
Overview
The Captain Flak is a decommissioned Electric Boat Company Gato-class patrol/rapid-response starship. The ICC uses these vessels exclusively for general patrolling duties and as a rapid-response unit, due to its two permanently assigned Colonial Marine squads. In ICC use, the Gato-class has a permanent nominal crew of four plus two squads of (total of ten) Colonial Marines and one officer on a detached six-month tour of duty. Originally called the Conestoga, the now-named Captain Flak was decommissioned last year after 35 years of service.
Airframe
The streamlined, airframe is built with about 77% starship-grade aluminium alloys, 14% steel, 7% composites, and 2% titanium. When landed, the ship stands two metres above the ground, on three heavy landing legs, that retract into the ship’s belly on takeoff.
The Captain Flak is 53 meters long and 27 meters at its widest point.
Powerplant & Propulsion
The Captain Flak is powered by a standard 22mW nuclear fission reactor. This provides
sufficient power for all ship systems, and allows the vessel to make approximately
130 jumps before requiring its nuclear fuel rods to be replaced.
Two Klimov RD 193 dual-purpose sublight and FTL drives provide propulsion. The
RD 193 drives have a sublight cruising speed of 2.5g (88,200km/h, 24.4m/s),
and can accelerate to a maximum of 3.1g (109,368km/h, 30.38m/s) for short
periods. The FTL drive has a rating of .92 light years per hour. (These engines are
in violation of ICC military technology mandates, as civilian commercial drives
should have been retro-fitted as part of the decommissioning process).
Neither the fission reactor or propulsion drives can be
accessed from within the ship. Maintenance and repairs must
be carried out by EVA or whilst landed.
Armament & Defensive Capabilities
The Captain Flak still retains most of its military-grade weaponry. It is
armed with 16 XIM 28-A Long Lance anti-fighter missiles (recessed
ventral bay, forward-facing) with an operational range of 310km, and
two dual L21A4 RARDEN 30mm auto cannons (concealed dorsal &
ventral turrets) firing a mixture of Armour Piercing Secondary
Effect (APSE), and High Explosive Incendiary (HEI)
rounds. The dual-mounted RARDEN system can fire
at a rate of 180 rounds per minute and has an
effective range of 7km. The L21A4 RARDEN can only
be operated remotely from the bridge.
Sensors
The primary non-combat sensors used is DRADIS;
“Direction, RAnge, and DIStance”. DRADIS is a highly sensitive detection, identification, navigation and tracking system. Contacts are typically identified by cross- referencing with an IFF system (in the case of ships) or an astronomical database (in the instance of planets or other celestial bodies).
Operational range of DRADIS is 12,000km.
The primary offensive combat sensor is SELEX Gallileo’s Passive Infra-Red Airborne Track Equipment (PIRATE) system; an infrared search and track system (IRST). PIRATE operates in two IR bands, 3–5 and 8–11 micrometres. When used with the radar in an air-to-air role, it functions as an infrared search and track system, providing passive target detection and tracking. In an air-to-surface role, it performs target identification and acquisition. It also provides a navigation and landing aid. PIRATE can detect fighter sized craft at ranges of well over 750km and larger space craft 1,000km. The system is capable of tracking 20
targets simultaneously, automatically identifying and prioritising them.
The spacecraft employs a sophisticated and highly integrated Defensive Aids Sub-System named Praetorian. Threat detection is provided by a radar warning receiver and a laser warning receiver. Praetorian monitors and responds automatically to the outside world. It provides the pilot with an all-round prioritised assessment of Air-to-Air and Air-to-Surface threats. It can respond to single or multiple threats. Defences consist of ECM, chaff, flares (anti-IR decoy and heat), and decoy ballutes.
The Gato-class utilises a Direct Voice Input (DVI) speech recognition module, developed by Smiths Aerospace. DVI provides the pilot with an additional natural mode of command and control over approximately 26 noncritical ship functions to reduce pilot workload, improve spacecraft safety, and expand mission capabilities. The DVI system is speaker-dependent, i.e. requires each crewmember to create a template. It is not used for any safety-critical or weapon-critical tasks, such as weapon release or lowering of the undercarriage, but is used for a wide range of other bridge functions. Voice commands are confirmed by visual or aural feedback.
Internal Security
Due to its original role, internal security inside the Gato-class has been increased on all bulkhead iris valves, with retinal and thumb-print scanners, numeric code-locks and DNA processors to prove identity. All iris valves also have cameras on both sides.
Cargo Capacity
The Captain Flak has a rated cargo capacity of 30,000 metric tons with a maximum cubic capacity of 5,904 cubic meters equally split between decks two and three (2,952 per deck).
The Captain Flak
Deck One: Flight Deck.
Central operation room for the ship. The forward stations are
for a pilot (port side) and navigation/sensors/missile console
(starboard side). The other two workstations here are stations
for the dorsal and ventral gun turrets. Access to this area is
via a thumb-print and DNA scanner-equipped security door.
Computer Room/Engineering Console.
Houses the mainframe of the ship’s computer system and life
support. Engineering is also housed here, as the reactor and
drives cannot be accessed from within the ship. Access to this
area is via a thumb-print and DNA scanner-equipped security
door.
Communications Room.
Originally this communications suite was separate to the
bridge to allow senior officers secrecy to send and receive
encrypted data. Not all military-grade comms equipment has
been removed from this room.
The Communications Room also doubles as the Security Room.
All internal security sensors and monitoring equipment is
displayed here. Access to this area is via a thumb-print and
DNA scanner-equipped security door.
Port/Starboard Airlocks.
Equipped with military-grade docking tubes and boarding
ramps.
Crew Lounge.
A spacious common area for the crew to relax and take meals.
There is storage area for packaged meals and a well appointed
kitchen galley including a refrigerator and freezer. A large vidscreen
is mounted on one wall.
Crew Cabin.
This is a single-occupancy crew cabin. Each cabin is equipped
with a small safe concealed into the floor of the closet. The safe is secured with a numeric keypad and has internal dimensions of 22cm L x 16cm W x 16cm H.
Troop Command Cabin.
Originally these single occupancy cabins were provided to the officer(s) or senior NCOs commanding the Colonial Marines assigned to this vessel. These cabins are appointed in exactly the same way as the crew cabins.
Lockers & Storage.
Originally weapons lockers and a secure storage room, these are now general storage areas. Both the lockers and the storage room have complex thumb-print scanner locks barring casual entry.
Training Room.
Originally a secure storage room, this area now contains gym equipment. The security door is equipped with a thumb-print scanner barring casual entry.

Deck Two:
Missile System.
Concealed from casual inspection, the nose of the
Captain Flak contains two missile racks. Built by
Aerojet and each with a capacity of eight missiles,
the system allows for mixed payloads of missiles
between lengths of 2.5 – 5 meters. The XIM 28A
Long Lance, R77 Python and AA-14 Side-Swipe
are particularly recommended for this weapon
system.
Missiles are loaded via access panels in the
Secondary Cargo Bay on Deck Two.
Secondary Cargo Bay.
This cargo bay is narrower than the primary cargo
area but is equipped with the usual trappings
expected in a cargo ship; brackets for securing
straps and cargo nets are recessed into the floor
and walls. Overhead, the cargo crane from the
Primary Cargo Bay can enter into this area.
A small gym has been set up at the starboard side
of the bay.
Primary Cargo Bay.
The Primary Cargo Bay is equipped with the usual
trappings expected in a cargo ship; brackets for
securing straps and cargo nets are recessed into
the floor and walls, and an overhead cargo crane.
Stations for four Power Loaders are also here.
Cargoes can be loaded/unloaded via clamshell
doors (and extendable ramps) at both the port
and starboard sides of the ship, or via the two
cargo lifts.
Medical Ward.
This well-appointed sick bay is equipped with
four diagnosis beds and two autodocs with
cryogenic capabilities.
Brig.
This area has three double-occupancy cells. Security is high, with both retinal and a numeric code lock to
enter/exit the area, and numeric code locks on the doors of each cell. Concealed cameras and microphones are
in each cell and the corridor outside. (These cameras and microphones are displayed in the Communications
Room on Deck One).
The Captain Flak
Deck Three:
Secondary Cargo Bay/Vehicle Bay/Cargo Ramp.
This Secondary Cargo Bay has sufficient volume for
an all-terrain vehicle and several repulsorlift bikes.
Brackets for securing straps and cargo nets are
recessed into the floor and walls. Overhead, the cargo
crane from the Primary Cargo Bay can enter into this
area.
Primary Cargo Bay.
The Primary Cargo Bay is equipped with the usual
trappings expected in a cargo ship; brackets for
securing straps and cargo nets are recessed into the
floor and walls, and an overhead cargo crane.
Cargoes can be loaded/unloaded via clamshell doors
(and extendable ramps) at both the port and starboard
sides of the ship, or via the two cargo lifts.
Escape Pod Hatches.
Four hatches in the floor allow access to Type-884
8-man escape pods.
Troop Lounge.
A spacious common area for the Colonial Marines
assigned to this vessel to relax and take meals.
There is storage area for packaged meals and a well
appointed kitchen galley. A number of amenities and
entertainment consoles are provided to distract the
troops between missions.
Troop’s Quarters.
More spacious than some military quarters aboard
starships, this compartment has five double bunks, a
separate locker room and a hygiene area. Numericallycoded
weapons lockers are also here.

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